Author archive:

Xbox co-creator brings together Atari ‘dream team’ for mobile gaming startup

A new mobile gaming startup that's yet to release a single game isn't the sort of thing we'd normally cover 'round here, but the story behind Los Angeles-based Innovative Leisure is anything but ordinary. The man behind the company is the co-creator of the Xbox, Seamus Blackley, and he's brought with him eleven industry veterans that he calls "the dream team from Atari," including the likes of Van Burnham, Ed Logg, Rich Adam, Tim Skelly, Owen Rubin, and Ed Rotberg. While those names may not be familiar to everyone, you'll surely recognize some of the games they were responsible for: Asteroids, Centipede, Gauntlet, Missile Command, Battlezone, S.T.U.N. Runner, Major Havoc and Space Duel, to name a few.

Speaking with VentureBeat, Blackley describes mobile devices as "the new arcade" and 99 cent games as the "new quarter," adding that he's aiming to carry on where Atari left off, "focusing on innovation in gameplay." To help with that, the company has secured backing from THQ, which has reportedly agreed to an initial slate of ten games, seven of which are now in development (with only the iPhone and iPad mentioned as supported platforms so far). Unfortunately, details remain light beyond that, with Blackley only offering late summer or fall as an estimated release date for the first titles. In the meantime, you can find more of the backstory at the links below (THQ's press release can also be found after the break).

Continue reading Xbox co-creator brings together Atari 'dream team' for mobile gaming startup

Xbox co-creator brings together Atari 'dream team' for mobile gaming startup originally appeared on Engadget on Fri, 03 Feb 2012 17:38:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceVentureBeat  | Email this | Comments

Humble Bundle expands to Android with World of Goo, Anomaly and more

The choose-your-own-price Humble Bundle has proven to be a runaway success on desktop platforms -- helping fund indie developers and causes like Child's Play and the EFF alike -- and it's now finally taken the plunge onto mobile devices. That move was kicked off today with the Humble Bundle for Android, which includes the games Anomaly: Warzone Earth, Osmos, and EDGE. Those three are available for any price you choose, but you'll also get World of Goo thrown in if you pay more than the average price (just over $5 as of this writing). As always, you can also choose how you'd like your contribution split between developers and charity (and the Humble organization itself), and you'll even get access the Windows, Mac and Linux versions of the same games as an added bonus. Hit the source link below to get started, or head on past the break for a video if you need any more convincing. We should also note that the Android games are offered as direct downloads, not through the Android Market; installations instructions are provided following your purchase.

Continue reading Humble Bundle expands to Android with World of Goo, Anomaly and more

Humble Bundle expands to Android with World of Goo, Anomaly and more originally appeared on Engadget on Tue, 31 Jan 2012 16:47:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceHumble Bundle  | Email this | Comments

Humble Bundle expands to Android with World of Goo, Anomaly and more

The choose-your-own-price Humble Bundle has proven to be a runaway success on desktop platforms -- helping fund indie developers and causes like Child's Play and the EFF alike -- and it's now finally taken the plunge onto mobile devices. That move was kicked off today with the Humble Bundle for Android, which includes the games Anomaly: Warzone Earth, Osmos, and EDGE. Those three are available for any price you choose, but you'll also get World of Goo thrown in if you pay more than the average price (just over $5 as of this writing). As always, you can also choose how you'd like your contribution split between developers and charity (and the Humble organization itself), and you'll even get access the Windows, Mac and Linux versions of the same games as an added bonus. Hit the source link below to get started, or head on past the break for a video if you need any more convincing. We should also note that the Android games are offered as direct downloads, not through the Android Market; installations instructions are provided following your purchase.

Continue reading Humble Bundle expands to Android with World of Goo, Anomaly and more

Humble Bundle expands to Android with World of Goo, Anomaly and more originally appeared on Engadget on Tue, 31 Jan 2012 16:47:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceHumble Bundle  | Email this | Comments

T-Mobile urges Congress, FCC to keep spectrum auctions competitive

T-Mobile may be getting a new batch of spectrum as a result of its failed merger with AT&T, but it's obviously going to always be on the hunt for more, and it's now urging Congress to ensure that the playing field for future auctions is level for all bidders big and small. Specifically, it's asking members of Congress to reconsider some pending legislation that it says would "effectively preclude the FCC from considering existing spectrum holdings in determining the qualifications for participation in auctions." That, it suggests, would put smaller players like itself at a disadvantage to the big spectrum holders in future auctions (namely, AT&T and Verizon), and would represent a drastic break from the past twenty years -- during which it says the FCC has continued to fine-tune it's process to ensure "pro-competitive auction rules." T-Mobile's full case, laid out by VP of Federal Regulatory Affairs Kathleen Ham, can be found at the source link below.

T-Mobile urges Congress, FCC to keep spectrum auctions competitive originally appeared on Engadget on Thu, 26 Jan 2012 17:35:00 EDT. Please see our terms for use of feeds.

Permalink SlashGear  |  sourceT-Mobile  | Email this | Comments

Motorola announces Q4 2011 earnings: $3.4 billion revenue, $80 million net loss

Motorola offered a estimate that lowered expectations for its Q4 2011 earnings earlier this month, and it's now out with the final numbers, reporting net revenues of $3.4 billion and a GAAP net loss of $80 million. That's a swing in the opposite direction from $80 million in net earnings during the same quarter a year ago, although the company did achieve the "modest profitability" it had promised on a non-GAAP basis, reporting earnings of $61 million by that accounting standard. Its earlier estimates of device shipments for the quarter also proved to be on the mark, with the company confirming that it shipped 10.5 million mobile devices in total, 5.3 million of which were smartphones. Mobile device shipments for all of 2011 totaled 42.4 million, with 18.7 million of those being smartphones.

As for the company's efforts to break into the tablet business, it says it "shipped" 200,000 tablets in Q4 and an even one million during the year, although there's no word on actual sale figures to consumers. Motorola's Sanjay Jha also says that the company remains "energized" about the proposed merger with Google, which is still expected to close in early 2012 (it's also, incidentally, precluded an earnings call for today). Those interested can find all of the company's numbers at the source link below.

Continue reading Motorola announces Q4 2011 earnings: $3.4 billion revenue, $80 million net loss

Motorola announces Q4 2011 earnings: $3.4 billion revenue, $80 million net loss originally appeared on Engadget on Thu, 26 Jan 2012 16:52:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceMotorola  | Email this | Comments

Next Page »