The latest version of Danger's PDA/phone features
an MP3 player, a trackball, and a great keyboard.
In a PDA/phone universe dominated by Palm and Windows Mobile
devices, the Sidekick (made by a company called Danger, but
marketed exclusively by T-Mobile) has always been a maverick
with a devoted, if small, following. To its predecessor's
repertoire of features (phone, Web browser, e-mail manager,
and camera), the new Sidekick 3 adds a faster processor,
support for a faster data network, a music player, and other
goodies that should please the faithful and draw new converts
who don't require a well-established software platform from
their connected handheld.
I tried a shipping version of the device, which costs $300
with a two-year T-Mobile contract (as of 7/7/06). T-Mobile
charges a very reasonable $20 per month for unlimited data
services if you also get a voice plan; the cost is $30 per
month if you want to use the Sidekick 3 only for data.
The notion of data-only use is not far-fetched, because
the Sidekick 3 has some shortcomings as a phone. While it's
a tad thinner than the previous version, its dimensions--5.1
by 2.3 by 0.9 inches--and its 6.7-ounce weight are still
a bit bulky, even for a hybrid. Also, to dial a number you
must first swivel and flip up its display (with a roomy 2.6-inch
screen) to reveal a QWERTY keyboard on which you tap out
the digits. Pressing a button sporting a traditional green
phone icon (located to the right of the display) initiates
the call, but you must then flip the screen shut to talk
into the device. All that flipping is at the very least distracting.
Fortunately, you can call address-book contacts without having
to use the keyboard, and you can use the included earbud
stereo headphones instead of holding the handset to your
face. Voice quality in my test calls was quite good.
Images captured with the Sidekick 3's 1.3-megapixel camera
were better than those I've snapped with other phone cameras,
but still on the fuzzy side. The new music player plays MP3
files only; audio quality wasn't great over the external
speaker, but was quite good through the headphones. One of
the Sidekick 3's most likable qualities is the ease with
which it transfers music and photos to and from an included
64MB miniSD Card to a PC. There are no drivers to install:
You simply connect the device to an available USB port using
the included USB 1.1 cable, and the PC recognizes the miniSD
Card as an external drive.
And while you get no desktop software, T-Mobile does provide
a Web-accessible desktop that automatically syncs, over the
air, your Sidekick address book, calendar, to-do lists, e-mail
(from your T-Mobile-provided account and/or up to three additional
POP/IMAP accounts), and all photos saved to the device's
memory (as opposed to the miniSD Card). It's a pleasant change
from phones that make photo transfers difficult and--if you
don't have unlimited data service--expensive.
But the Sidekick 3 really shines in e-mail, text messaging,
and instant messaging, thanks to a happy combination of sensible
and intuitive user interface design and one of the best keyboards
I've encountered on a handheld. Web browsing is also a strength:
Ads are stripped out by a proxy server, and while the browser
doesn't preserve the look of sites, the content is generally
very readable, which isn't always the case with handhelds.
The Sidekick 3's other upgrades include a small but smooth-running
trackball for easy navigation between fields and menu options;
a removable rechargeable lithium ion battery that ran for
a very respectable 9 hours in our voice-call test; and support
for T-Mobile's EDGE network for data speeds on a par with
those of very good dial-up.
The Sidekick 3 isn't perfect. Its display, even when set
to full brightness with the backlight on, isn't as brightly
attractive as those on competitors such as Palm's Treo units
or most Windows Mobile PDAs. Its biggest drawback, however,
is the dearth of third-party applications for the Danger
OS on which the Sidekick is based. Palm and Windows Mobile
users can choose from thousands of applications--games, productivity
software, utilities--available from a variety of Web sites;
Sidekick owners have several dozen (accessible as over-the-air
downloads via a Sidekick icon).
If the versatility that third-party apps afford and a petite
shape aren't priorities for you, the Sidekick 3 is a good
connected handheld for e-mail, messaging, and Web browsing.
Heavy phone users might prefer a device with more straightforward
dialing options; but for anything involving typing, the Sidekick
is hard to beat.
-- Yardena Arar